![]() Unless you released a "beta" version of reforging for us to test out first.)Ģ. (Obviously this would cost some kind of currency or material to do, other than crystals. "Lock" mods that I liked while rerolling the others until I got something good? Up until the maximum amount of mods for that tier of item was reached. Assuming I had a good mod roll I liked, would I then be able to try and reroll the values themselves for the maximum possible rolls? (In this case, either a higher Physical roll from the Suffering mod, or higher Health on Hit value.)Īnd if yes to both, would I be able to possibly.ġ. Reroll mods on the item without tinkering with values (aside from the game rolling random ones for it), thus ending up with something like "Swift Rockpounders of Ice" or something.Ģ. So! With reforging coming, would I be able to:ġ. As an example, I'll use a piece of equipment currently on my Berserker:Ĭhance on hit to cause Bleeding for 1,110 Physical Damage per second every 3 seconds. I know we've talked about this a bit before, but I wanted a bit of clarification about the item reforging you're about to introduce.
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